MobilityTechzone

Latest News

TMCNet:  Research and Markets Adds Report: Global Online Gaming Report 2009

[November 05, 2009]

Research and Markets Adds Report: Global Online Gaming Report 2009

Nov 05, 2009 (Close-Up Media via COMTEX) -- Research and Markets has announced the addition of the "Global Online Gaming Report 2009" report to its offerings.

In a release, Research and Markets noted that report highlights include: The global gaming market will continue to boom in the next years. Additionally the share of paying users will grow. These prospects make the online gaming market an attractive opportunity for several online and media companies as well as for other investors.

The digitalization of the media and entertainment industry will continue to go on during the next five years. In 2010, the market will recover and grow at an average annual rate of +7 percent to USD 1600 billion. The speed depends on the availability of the infrastructure for broadband and mobile telephones. Until 2013, the industry will grow at a compound annual growth rate (CAGR) of +3 percent to USD 1.6 billion. Online and wireless games are the fastest growing categories. Until 2013, the market for online games will grow by 11 percent and the market for wireless games by 14 percent. However, the market volume for traditional PC games will continue to decline.

Asia-Pacific is the area with the highest growth within the media and entertainment industry: 5 percent annually until a total market volume of USD 413 billion is reached. In the US, the amount of online play is growing 10 times as fast as the overall US Internet population, with nearly one of every two users getting in the game. In the UK games industry, there is a definite and rapid shift towards moving more and more of the games industry online, distribution included. In France, Online Gaming accounted for nearly 3 percent of total time spent online by French Internet users.

This report covers the online gaming markets of North America, Europe and Asia, which is predicted to show the highest growth rates in the next years. Furthermore, the report includes quantitative as well as qualitative data such as demographic data of customers, revenues and revenue forecasts, as well as news of the players in the market.

Companies Mentioned: - SINA - The9 - Kingsoft - Shanda - Shanghai Hongli Digital Technology - Round One - GigaMedia - Nokia - Electronic Arts - Gamefly - Amazon.com - NHN ((Comments on this story may be sent to newsdesk@closeupmedia.com))

[ Back To MobilityTechzone Homepage's Homepage ]

FOLLOW MobilityTechzone

Subscribe to MobilityTechzone eNews

MobilityTechzone eNews delivers the latest news impacting technology in the Wireless industry each week. Sign up to receive FREE breaking news today!
FREE eNewsletter
Interview with VPI Systems
TMC's Rich Tehrani speaks with Russ Green, Senior Vice President of Marketing and Product Management for VPI Systems
Interview with Thrupoint
TMC's Paula Bernier speaks with David Jodoin, Chief Strategy Officer for Thrupoint
Interview with Nuance
TMC's Erik Linask speaks with Christy Clark Murfitt, Sr Manager of Solutions Mktg, Enterprise Division for Nuance
Interview with Abukai
TMC's Erik Linask speaks with Philipp Schloter, President & CEO of Abukai
Interview with DragonWave
TMC’s Stefanie Mosca speaks with Greg Friesen, VP, Product Management of DragonWave