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TMCNet:  Games Software: Global Industry Guide Report to the Multi Billion Dollar Industry

[February 03, 2010]

Games Software: Global Industry Guide Report to the Multi Billion Dollar Industry

(M2 PressWIRE Via Acquire Media NewsEdge) Dublin - Research and Markets (http://www.researchandmarkets.com/research/3516f1/games_software_gl) has announced the addition of the "Games Software: Global Industry Guide" report to their offering.

The Games Software: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis.

Scope of the Report - Contains an executive summary and data on value, volume and segmentation - Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies - Incorporates in-depth five forces competitive environment analysis and scorecards - Covers the Global, European and Asia-Pacific markets as well as individual chapters on 5 major markets (France, Germany, Japan, the UK and the US).

- Includes a five-year forecast of the industry Highlights - The global games software market grew by 20% in 2008 to reach a value of $35.9 billion.

- In 2013, the global games software market is forecast to have a value of $45.6 billion, an increase of 26.9% since 2008.

- The electrical and electronics retailers segment dominated the global games software market in 2008, generating 51.5% of the market's overall revenues.

- Europe accounts for 43.5% of the global games software market's value.

Why you should buy this report - Spot future trends and developments - Inform your business decisions - Add weight to presentations and marketing materials - Save time carrying out entry-level research Market Definition The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software that are used in the game console hardware like Nintendo Gamecube, Playstation, Xbox, Xbox 360. This also includes the software that is used in the wireless or portable handheld devices like Nintendo DS, mobile and personal digital assistants (pdas), Playstation Portable (pap) and Game Boy Advance.

This category excludes the revenue generated through the sales of game consoles and handheld devices. The PC and MAc games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg).

Key Topics Covered: CHAPTER 1 INTRODUCTION CHAPTER 2 GLOBAL GAMES SOFTWARE CHAPTER 3 GAMES SOFTWARE IN ASIA-PACIFIC CHAPTER 4 GAMES SOFTWARE IN EUROPE CHAPTER 5 GAMES SOFTWARE IN BELGIUM CHAPTER 6 GAMES SOFTWARE IN CANADA CHAPTER 7 GAMES SOFTWARE IN CHINA CHAPTER 8 GAMES SOFTWARE IN FRANCE CHAPTER 9 GAMES SOFTWARE IN GERMANY CHAPTER 10 GAMES SOFTWARE IN ITALY CHAPTER 11 GAMES SOFTWARE IN JAPAN CHAPTER 12 GAMES SOFTWARE IN THE NETHERLANDS CHAPTER 13 GAMES SOFTWARE IN SPAIN CHAPTER 14 GAMES SOFTWARE IN THE UNITED KINGDOM CHAPTER 15 GAMES SOFTWARE IN THE UNITED STATES CHAPTER 16 COMPANY PROFILES CHAPTER 17 APPENDIX For more information visit http://www.researchandmarkets.com/research/3516f1/games_software_gl Source: Datamonitor ((Comments on this story may be sent to info@m2.com)) (c) 2010 M2 COMMUNICATIONS

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